Vestria has Custom Items that are able to drop from killing hostile mobs which are not from spawners. This will primarilly occur in Dungeons, which members of the Scavenger Guild are able to visit. These items are Diamond and Netherite Tools, Armor, and Weapons, as well as Elytras, Bows, Crossbows, Maces, and Fishing Rods with pre-determined Vanilla Enchantments. These available Enchantments can be higher level than the typical Vanilla Minecraft limit, making enchantments such as Efficiency 10 possible.
While there is no way to increase enchantment levels on dropped variants of custom items, there is a Crafting system to increase the power of your items, and enable them to be further modified and upgraded.
There are several elements to Custom Items that will be broken down on this Wiki Page. First are the main types of physical Items that you will encounter:
- These are the version of Custom Items that you will find from killing non-spawner hostile mobs. These items will have pre-determined enchantments, and have a random chance to have additional damaged modifiers included when dropped. More on these later.
- An example Custom Item is shown below:
- These are crafting components which can be used to craft Custom Items. They are the "core" component in crafting the Items themselves, but they have additional functions as well. They can be deconstructed into Dust. More on this next.
- An example Construct Core is shown below:
- This is the "Custom Item Currency," which is used to perform actions within the Custom Item ecosystem. Dust is a necessary component in Crafting of Custom Items, repairing Custom Items through a system called Tinkering, and crafting additional Modifiers for the Custom Items as well.
- These can be added to your Crafted Custom Items just like normal Enchanted Books can be added to Non-Custom Items via Anvil! Read more about these Enchantments and their specific effects on the Custom Enchantments Page!
There are a couple details about Custom Items that are important to know prior to learning about the systems that exist within the custom items plugin. These are:
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Custom Items are organized into Tiers, which determine the relative power of the Item. These tiers, in order of increasing power, are:
1. Common
2. Rare
3. Legendary
4. Vestrian
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Construct Cores and Dusts are also tiered items, in that there are unique Cores and Dusts for each tier. The costs for various actions within the custom item ecosystem will usually involve dusts or cores of a relevant tier.
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Tiers can be found in the Description section on a Custom Item, as seen below:
- Custom Items are further organized into Sets, which determine the types of Enchantments which will appear on the Items. These Sets will include either Weapons, Tools, or Armor pieces, and are generally themed and colored around some piece of Lore, so keep an eye out for cool and interesting references!
- Armor Sets will also provide a pre-determined Set Bonus when you equip each of your 4 armor slots with armor from the same Set. Note that the chestplate slot can be occupied by either the Chestplate or Elytra from the armor set, and you are free to mix and match dropped variants and crafted variants of the Items! These Set Bonuses are not displayed anywhere in-game or on the Vestria Wiki, so it will be up to you to discover these bonuses and determine their effects!
- Sets can be found in the Description section on a Custom Item, as seen below:
Within the Custom Items plugin, there are several systems to know about. They are:
- This is how you will repair your custom items, whether they are dropped variants or more powerful crafted variants. Tinkering will return the durability of your custom items to a percentage of max durability dependent on what your Tinkering Level is. You can check your tinkering level with in the
/items gui tinker
menu. The cost to tinker a custom item is two Dust corresponding to the Tier of the Custom Item.
- To increase your tinkering level, you will increase your McMMO Repair level, and check out the
/items gui tinker
menu in-game. Here, you will be able to spend in-game money to increase your level, provided that you first earn the required Repair level. In this GUI, you can also view the new maximum duraiblity that your item will repair to with each repair. This GUI is shown below:
- Each custom item can be Tinkered an unlimited number of times, with no decrease in the overall max durability of the item. Tinkering an item preserves any modifiers that have been placed onto it.
- Custom Item Crafting produces more powerful versions of Items with higher enchantment levels which are able to be modified and augmented to further increase their power beyond the dropped variant. While obtaining a crafted version of a custom item provides no benefits in the way of Set Bonuses or Tinkering, these are the only items which can accept Custom Mending Books, and Custom Enchantments.
- Crafted Items are distinguished from their dropped variants in three main ways. The display name of these items includes a pickaxe icon, and the details section of the item's lore includes the name of the Blacksmith that crafted the item. Additionally, the Enchantments section of the Item Description is added to indicate what Custom Enchantments have been applied to your Item. These can be seen below:
- In order to craft a Custom Item, you will first have to obtain Fragments for the particular custom item that you are wanting to craft. Fragments are obtained through a process known as Deconstruction, which involves Right-Clicking Twice on an Emerald Block with a dropped variant of a Custom Item in your main hand. This will destroy the item, and return Fragments, which look as shown below:
- Each Tier of Custom Item will drop a varying amount of Fragments from each Deconstruction. The breakdown of Fragment drops is shown below:
Tier |
Fragments Obtained from Deconstruction |
Common |
1 Fragment |
Rare |
At least 1 Fragment. 30% Chance for an additional Fragment |
Legendary |
At least 1 Fragment. 60% Chance for an additional Fragment |
Vestrian |
2 Fragments |
- Once you have obtained enough Fragments for a specific Custom Item, you are able to use a Crafting Table to combine them into a Relic. The placement of Fragments in the Crafting Table does not matter. Relics are completed items which can be redeemed in order to obtain permission to craft a Custom Item. They look as shown below:
- Along with different Tiers returning a varying number of Fragments from Deconstruction, each Tier requires a different number of Fragments in order to Craft a Relic. The required number of Fragments is shown below:
Tier |
Fragments Required for Relic |
Common |
3 Fragments |
Rare |
5 Fragments |
Legendary |
7 Fragments |
Vestrian |
9 Fragments |
- In addition to obtaining permission to Craft a Custom Item, redeeming a Relic will also give you a Casting. This is an item which serves no real purpose, but can be displayed in order to show-off what Custom Items you are able to craft. Castings look as shown below:
- Once a Casting has been obtained, and a player has the required Blacksmith Guild rank, an item can be crafted through use of
/items gui craft
. This menu displays the costs, enchantments, and your ability to craft each item. It looks as shown below:
- An additional note about Deconstruction: Deconstruction is not limited to only dropped variants of Custom Items! Additional Items can be Deconstructed to return varying items. The breakdown of what is obtainable via Deconstruction is given below:
Item to Deconstruct |
Result of Deconstructing that Item |
Dropped Variant of a Custom Item |
Fragments, quantity depends on Tier of Item |
Construct Cores |
1 Dust of the corresponding Tier |
Fragments |
1 Dust of the corresponding Tier |
- Additional note about Deconstruction part 2: Deconstruction is not the only thing you can do with your dropped custom items. If you are a member of the Scavenger Guild, you will be able to Scavenge amounts of items to upgrade them to the next higher tier. Check out the Scavenging Guide Here!
- As mentioned before, one of the benefits of Crafted variants of Custom Items is their ability to accept a custom mending book of the appropriate Tier and Type. These mending books can be added by any player, regardless of what guild they have joined, to a crafted custom item through an anvil. This can be seen below:
- The mending books can be obtained by Mage Guild members with a high enough rank. Once permission is obtained from earning the necessary Mage rank, Mending Books can be purchased through the Mage Guild Shop at
/warp mage
as shown below:
- Upgrading dust is a system within Custom Items where you upgrade 4 dust of a lower tier to a higher tier.
- To upgrade your dust, visit the Dust Upgrade Guru at
/warp tinkering
in Spawn!
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Custom Enchantments are the final way to upgrade and improve your crafted custom items.
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Pages of these Custom Enchantment books can be found simply by earning Experience the Jobs associated with the Mage Guild.
- These pages can be combined in a Crafting Table to produce a Drained version of the Custom Encahntment, as shown below:
For Custom Enchantments:
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If you have the required Mage permissions, Drained Enchantment Books can be empowered into a full-power completed Enchanted Book. These completed items can then be added to a Crafted Custom Item by anyone, regardless of Guild ranks.
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This redeeming process also provides you the permission to craft more of these modifiers from the Mage Guild Shop!
- Once crafted or purchased, these modifiers can be added to any crafted custom item through an anvil.