Structures for all guilds except Builder need to be in a plot claimed by and owned by the player trying to use them to rankup. Vestria staff use this as a mechanism to make sure the build is yours!
Builders do not have to own the builds they create. Builders must create their own structures and cannot purchase them from other players. You may work with 1 other person to construct a level 3 structure and with up to 2 people on level 4 structure, but all work must be split equally. You cannot work with others for level 1 and level 2 structures. You may only do this for Builder Guild rank up structures.
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Level 1: Level 1: A 1+ chunk structure (mildly detailed). For Level 1 structures, the building should encompass most of the available space but does not need to fill the entire chunk as long as the remaining space is incorporated into the build (such as a cottage with a small garden, a shop with paths and benches, etc.). Mildly detailed means that some attempt at adding aesthetic was made, such as carpets, paintings, or flowers.
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Level 2: A 2+ chunk structure (moderately detailed). Moderately detailed means that decent effort was put into ensuring aesthetics, such as carpets, paintings, flowers, furniture, and decorative lighting instead of just torches. The inside space is well-designed and should not have large open areas without purpose. If the structure includes a showcase type area with armor stands or item frames, the showcase should be filled with items and not have many empty stands and frames.
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Level 3: A 4+ chunk structure (very detailed). Very detailed means that significant effort was put into ensuring aesthetics, design, and style. It includes several different detailing features, such as carpets, paintings, flowers, furniture, heads database heads, custom Armor Stand Editor, and decorative lighting. The inside space is well-designed, which means that it is laid out in a way that ensures that all available space is used appropriately (no large open areas without purpose, hallways to connect different rooms, no dead-end areas, no armor stands and item frames left empty in showcase areas etc.). The outside may include landscaping such as ponds, custom trees, gardens, etc.
Size is measured in horizontal chunks. Builds also do not need to be made on the chunk grid or be square in shape. As long as the composite area meets the space required for the level, it can be counted. Vertical space is not taken into consideration when counting size.
The only exception to this rule is farms. Vertical farm chunks count fully and have no story height requirement.
Not all of the space needs to be one structure. Detailed underground space, landscaping, and other outdoor decorations can count towards your overall chunk requirement. As long as staff can clearly tell that all pieces are a part of the same build, the space can be counted.
For example, this could be achieved by having paths connecting a house to a garden with a pond and custom made trees. Another example is a backyard to a house or mansion that may have a pool, shed, gazebo, outdoor entertaining area, or other small structure.
For underground space, it must meet the detail requirement for the structure you are building. One example may be a house that has a basement that extends beyond the size of the above ground structure. The additional basement space can be counted towards your overall space requirement as long as it meets the detail requirements for its level.
A good question to ask yourself is could an outsider come and clearly draw a border around my build? If they were to draw a border around my build, how much space would that take up in chunks?
The levels below should be used to determine the level of structures for Builder Guild Requirements. Size follows the typical size calculations.
SIZE
- Level 1: A 1+ chunk structure
- Level 2: A 2+ chunk structure
- Level 3: A 4+ chunk structure
- Level 4: A 6+ chunk structure
DETAIL
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Level 1: Mildly Detailed. The building should encompass most of the available space but does not need to fill the entire chunk as long as the remaining space is incorporated into the build (such as a cottage with a small garden, a shop with paths and benches, etc.). Mildly detailed means that some attempt at adding aesthetic was made, such as carpets, paintings, or flowers.
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Level 2: Moderately detailed means that decent effort was put into ensuring aesthetics, such as carpets, paintings, flowers, furniture, and decorative lighting instead of just torches. The inside space is well-designed and should not have large open areas without purpose.
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Level 3: Very detailed means that significant effort was put into ensuring aesthetics, design, and style. It includes several different detailing features, such as carpets, paintings, flowers, furniture, heads database heads, custom Armor Stand Editor, and decorative lighting. The inside space is well-designed, which means that it is laid out in a way that ensures that all available space is used appropriately (no large open areas without purpose, hallways to connect different rooms, no dead-end areas, etc.). The outside may include landscaping such as ponds, custom trees, gardens, etc.
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Level 4: Highly detailed means that this build could be a showcase build. It includes many different detailing features, such as carpets, paintings, flowers, furniture, plants, heads database heads, custom Armor Stand Editor, and decorative lighting. The inside space is well-designed, which means that it is laid out in a way that ensures that all available space is used appropriately (no large open areas without purpose, hallways to connect different rooms, no dead-end areas, etc.). The outside may include landscaping such as ponds, custom trees, gardens, etc.
STRUCTURES
- General Structure: Any structure. However, you cannot use the same type of structure twice.
- Guild Structure: A structure that is built to fulfill a building rank up requirement of another guild. It can be for yourself or another player.
- Art Gallery: A structure that displays at least 10 different artworks and 5 lored items. Each artwork should be well-lit and have its own dedicated wall space. This building should be very detailed. This structure can be attached to another Artist Guild specific structure. If you choose to attach it to another structure, it must meet all size requirements independently.
- Art Studio: A building dedicated to the production of paintings. This structure should house several easels, storage for paint materials, and a small section displaying at least two paintings. It should have sufficient lighting such that all canvases are at the same light level. This can be attached to another structure. If you choose to attach it to another structure, it must meet all size requirements independently.
- Library: A structure that contains bookshelves, lecterns, study areas, and offices. This structure should be very detailed and display books written by other players. This structure can be attached to another Mage or Artist Guild specific structure. If you choose to attach it to another structure, it must meet all size requirements independently.
- Academy: A place for the study and research of magical items. An Academy should include dormitories, classrooms or places of study, and a library. This can be attached to another structure. If you choose to attach it to another structure, it must meet size requirements independently.
- Arcane Forge: A location for the mystical processing of ores, enchanting, disenchanting, and upgrading of tools. An Arcane Forge should contain a max level enchanting table, an alchemy station, and a small library. This can be attached to another structure. If you choose to attach it to another structure, it must meet size requirements independently.
- Library: A structure that contains bookshelves, lecterns, study areas, and offices. This can be attached to another structure. If you choose to attach it to another structure, it must meet size requirements independently.
- Magical Vault: A place for the secure storage of magical components. A Magical Vault should include some form of secure sealing mechanism for the entry point. This could be, but is not limited to: an elevator entry, a redstone door, or a hidden entry point. A Magical Vault should also include storage space for custom items, dust, cores, and potion ingredients. This can be attached to another structure. If you choose to attach it to another structure, it must meet size requirements independently.
- Wizard Tower: A tall tower where a Mage will live. This should contain a bedroom, small library, kitchen, crafting station (crafting table/other crafting blocks eg. stonecutter), and be at least 4 stories tall at level 1. This can be attached to another structure. If you choose to attach it to another structure, it must meet size requirements independently.
- Fishing Station: An area where you can safely fish. (must NOT be an auto-fisher). Area must have some form of structure. (e.g. boat, fishing hut, dock)
- Forge: A location for the processing of ores, crafting and upgrading of tools, and refining of stone.
- Personal Shop: An area for selling things to other players via chestshop or commission. This area should be owned by a single player.
- Showcase Room: An area to showcase crafted custom items. The area must contain several crafted customs made by its owner.
- Hideout: A small private area used to prepare for dungeon fights. This area must include a small storage space, an area to gear up, and a place to sleep. This can be attached to another structure. If you choose to attach it to another structure, it must meet the size requirements independently.
- Smugglers Den: A large area that includes a place for players to buy and sell goods (specifically including custom items), an area for the display of lore items, custom items, and other loot, as well as a small private area for the smuggler. This area must also be accessible either by a player warp, residence teleport, or town spawn. This can be attached to another structure. If you choose to attach it to another structure, it must meet the size requirements independently.
- Trophy Room: An area used for the display of lore items, custom items, and other loot. A trophy room must have at least 30 unique lore items and at least 10 unique custom items displayed. These items must be organized in some way and each item must have a description. Displayed items must be housed in a form of display structure. This could include, but is not limited to: a pedestal, decorated wall, armor stand editor, etc. This can be attached to another structure. If you choose to attach it to another structure, it must meet the size requirements independently.
- Embassy: An embassy plot type that you own that is located in another town.
- Market Stall: An area for buying/selling things from/to other players via chest shop or commission in
/warp market
or in a player-owned Mall. This shop must be stocked with items to sell.
- Personal Shop: An area for buying/selling things from/to other players via chest shop or commission. This area should be owned by a single player, and cannot be part of a Mall. There should be an easy way for any player to access your shop (e.g.,
/t spawn
, /warp
, etc.). This shop must be stocked with items to sell.
- Mall: A structure that contains at least 4 shops that can be rented out to players. Each shop must cover at least 1 chunk of horizontal space. Rentable shops should be moderately detailed by the mall owner or by the embassy owner. A mall should also have an info board with details on the shops, a method for a player to request a shop, and rules.
- Forest Sanctuary: A space designed to house forest animals. This area should prevent animals from escaping and resemble the natural habitat of forest creatures. A sanctuary should house at least 4 of any of the following forest animals (Brown Bear, Weasel, Wild Hog).
- Garden: A well-lit space that includes different kinds of crops, flowers, trees, and paths for players to walk on.
- Greenhouse: An enclosed structure that incorporates glass and an interior garden filled with different types of crops, flowers and contains paths for players to walk on.
- Savannah Sanctuary: A space designed to house the various savannah animals. This area should prevent the animals from escaping and resemble the natural habitat of savannah creatures. A sanctuary should house at least 4 of the following savannah animals (Anteater, Elephant, Hyena, Lion, Rhinoceros).
- Taiga Sanctuary: A space designed to house taiga animals. This area should prevent animals from escaping and resemble the natural habitat of forest creatures. A sanctuary should house at least 4 of any of the following taiga animals (Bison, Elk, Mammoth, Saberfang).
- Villager Trading Outpost: A location where at least 4 types of villagers are able to trade with players. The villagers should be protected from hostile mobs, have a bed to sleep in, and be able to perform their job.
- Zoo: A structure that is home for animals of all types. It should contain multiple exhibits for players to view at least 12 different types of animals, and at least 2 animals of each type. Each exhibit should have an appropriate environment for the animals displayed and mimic their natural habitat. Exhibits can be indoor or outdoor. Zoos may be comprised of any Farmer Guild animal enclosures.
- Apothecary: An area for the production of brewery potions and ingredients. An Apothecary should include an area for brewing brewery potions, a storage area for potion ingredients, and small areas for the collection of potion ingredients. This may include, but is not limited to: crop farms, a mob grinder, and animal farms. This can be attached to another structure. If you choose to attach it to another structure, it must meet size requirements independently.
- Distillery: A structure that is designed for both the production of alcoholic drinks and service of patrons. It should contain an area for brewing, ageing, and distilling brewery potions; a storage area for ingredients; and a purchase counter for patrons to buy and be served drinks. This can be attached to another structure. If you choose to attach it to another structure, it must meet size requirements independently.
- Inn: An establishment that provides food, amenities, and a place to sleep for travelers. An inn should include at least 15 rooms that contain a bed and small storage space. It should also include a kitchen and mess hall area for guests, an area for the storage of food and drinks, a lobby, and a stable that is either attached or close to the Inn for travellers to park their transportation.
- Tavern: A structure that contains a bar for serving drinks, seating and tables for serving food to customers, a storage area, bedrooms for rent, and kitchen.